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Rogue Grey Warden
Inspired by Dragon Age: Origin, the grey warden is first character art I created during uni course where we were to create a humanoid character.
Model, colours and render all done within Zbrush so far.
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This is still work in proguess since I have yet to retopologise and add weapons and use better rendering options.
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The character designs were done by Elena Nozdrina




Various angles of the model, also showing the cape properly
Exploring lighting functions using Zbrush rendering


Process of creating low poly face with SSS (sub-surface scattering) test in Marmoset Toolbag 3
Full body render of model
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