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Rogue Grey Warden

Inspired by Dragon Age: Origin, the grey warden is first character art I created during uni course where we were to create a humanoid character.

 

Model, colours and render all done within Zbrush so far.

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This is still work in proguess since I have yet to retopologise and add weapons and use better rendering options.

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The character designs were done by Elena Nozdrina

Various angles of the model, also showing the cape properly 

Exploring lighting functions using Zbrush rendering

Process of creating low poly face with SSS (sub-surface scattering) test in Marmoset Toolbag 3

Full body render of model

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